It can be used against players, too, but you might end up hitting them with only a few rockets.Ĭurrently, the rocket pod is a bit tricky to use. It's designed to be particularly effective against larger targets, such as vehicles, because you can potentially hit them with every rocket in the cluster. The rocket pod is a replacement for that weapon. Tribes 2 had a missile launcher, but it was an auto-aim weapon that we didn't really like. It fires a cluster of spiraling rockets that constantly move in the direction you're aiming, which lets you control them while they're in the air. MJ: The first new weapon we're announcing is tentatively called a rocket pod. What are its uses, and how does it fit in with the other classic Tribes weapons, such as the chaingun and the disc launcher?Įven huge maps like this one don't offer safety from a determined heavy with a rocket pod. GS: Tell us about the new weapon in Vengeance. Vengeance: A Dish Best Served With Many Rockets We're taking storytelling very seriously in Tribes, and Ken Levine and Irrational are cooking up something truly sublime. We're constantly cranking out multiplayer maps as well-testing them and discarding a fairly large percentage of them as part of a learning process.Īlex Rodberg: While the team in Australia is continuing to build and script the single-player levels, we spent some time, recently, working with some Hollywood writers to polish up the dialogue in the game. Currently, the team has nearly finished its first pass on a bunch of stuff, including all our single-player missions, all character models, all player physics, and most weapons and base equipment. Single-player-specific features AI and mission scripting, multiplayer-specific features server administration and gameplay balancing. The main difference between single-player and multiplayer development is the maps themselves. If you're going to wage interplanetary war, you need the right set of wheels. One of the goals of the single-player experience is to ease players into the multiplayer experience by gradually teaching them about the game in an interesting, story-driven way. All of the weapons, equipment, vehicles, and physics are also the same. For example, all of the player models and map assets are the same in the single-player and multiplayer games. Although the game does feature plenty of single-player and multiplayer content, a great deal of the content and code is shared. Michael Johnston: Tribes: Vengeance is about 65 percent complete, which means we're on target for a release in Q4 2004. So we'll ask, how far along is the game's single-player mode, and how far along is multiplayer? What aspects of the game are the team members working on now? How far along is the game at this point, or is that even a fair question? It seems like Tribes: Vengeance is practically being developed as two separate games. GameSpot: Thanks for taking the time for this interview. It's not an offensive vehicle, but it can move quickly when it has to.įor more information on these new additions to the Tribes universe, as well as a general update on Tribes: Vengeance's development, we spoke with two key members of the team: designer Michael Johnston, from Irrational Games' Australian studio in Canberra, and Alex "Marweas" Rodberg, brand manager of the Tribes series at Vivendi Universal Games Northwest (also known as Sierra). This armored land vehicle serves an important support function as a mobile spawn point for your allies, who can, with some clever driving, be dropped behind enemy lines. Tribes: Vengeance also introduces an all-new vehicle: the rover. These rockets spread out slightly from one another and deal a significant amount of damage to a targeted area, which makes it especially dangerous against large targets, like vehicles and enemy base fixtures. It's a handheld weapon that fires a cluster of rockets that can then be guided manually by using mouse-look. Tribes: Vengeance features an all-new infantry weapon that is tentatively called the rocket pod. We're fortunate enough to be able to reveal some of these new toys to you now. It will also feature plenty of new toys to play with in multiplayer. Tribes 2 added new gameplay modes and drivable vehicles, and the next game, Tribes: Vengeance, will feature a comprehensive single-player campaign with a complex story. The Tribes games let you play as a futuristic soldier armed with heavy-duty weapons and the ability to "ski" (quickly gliding down hills and ridges) as part of a squadron tasked with capturing an enemy base or flag. You could also say that Sierra's Tribes series has contributed greatly to this change of focus. You could say that first-person shooters, the fast-paced games that let you run around blasting everything that isn't you, have evolved over the years to emphasize teamwork over simple run-and-gun gameplay.
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